﻿using System;

namespace Pfz.RemoteGaming
{
	/// <summary>
	/// Use this attribute in game properties that change very frequently.
	/// Such properties are always resent, but in a more compressed and simplified format.
	/// </summary>
	[AttributeUsage(AttributeTargets.Property)]
	public sealed class VolatileGamePropertyAttribute:
		Attribute
	{
	}
}
